#2020年度必玩 https://notes.qoo-app.com/note/3978678
大家好,根據大家的迴響,今天下午我們將更新優化如下內容
1:保存編隊時,如果您之前分配角色技能點的分配管道合乎規則(比如您從6個人換成了另外6個人),那麼您配寘好的角色技能點在保存編隊時不會被改變
2:保存編隊時,如果您之前分配的角色技能點的分配管道不合規則(比如您從6個人換成了5個人,或者您從3個人位置124換成了3個人位置126),那麼點擊保存編隊時系統會重新為您自動分配點數,分配的規則是優先把技能點分配給位置靠前的人(第一個人點滿之後再給第二個人)
3:爬塔boss内容161關後(血量)錯誤,會進行修改
4:修復部分角色覺醒後特效錯誤的bug,比如尤利婭覺醒後攻擊特效不再變大了
5:修復小櫻覺醒後傘仍然會定期收傘的bug
6:裝備自動十連勾選項,只要您選過一次自動十連,以後都是保存為自動十連,除非您手動修改
第二波戰鬥優化方案(預計12月4日更新),大家可以看看是否有其他回饋意見
(1)裝備不再區分,森,火,水内容,改為通用的所有人都能穿所有裝備,現時的所有裝備數據不變,也就是裝備不會再出現跟人内容不搭的問題了。
(2)Boss關調整:普通副本每章第6-12關的boss將會去掉,每一章只有18關有一個boss,困難副本每一章第1-17關全部去掉,只留下第18關的boss(挑戰獎勵都會合併到第18關上),任務獎勵也都會進行修改
(3)Boss關卡中,小怪數量降低為現在的一半,不再按照波次重繪(清光一波出下一波),而是按照固定時間重繪(大概4秒),這樣18波裡面只需要75秒清小怪,降低小怪時間
(4)所有關卡(普通和困難)將新增一個【戰鬥力要求】的限制(星級要求限制現時已經有了,也仍然保留)
①Boss關,如果您低於要求戰鬥力,則系統會在您挑戰時提示您戰鬥力不足,不建議您强行挑戰; 如果您戰鬥力低於要求戰鬥力的75%,那麼您就不能挑戰了(這種情況下您肯定也過不了,過了肯定也是外掛)
②普通關,達到要求戰鬥力,那麼您可以直接掃蕩,則系統會在您挑戰時提示您戰鬥力不足,不建議您强行挑戰; 如果您戰鬥力低於要求戰鬥力的75%,那麼您就不能挑戰了。
③新增戰鬥力的限制是為了讓大家挑戰boss時距離能過boss的内容差距不能太大,降低玩家的負面體驗,現時很多人明明戰鬥力不够硬幹boss,導致負面體驗很大。
(5)舉例來說:現時通關155章得玩家戰鬥力一般都在90萬以上,我們會把要求戰鬥力設計在實際能打過的戰鬥力的90%,就是大概80萬左右(實際你達不到這麼多戰鬥力你也打不過,從數據來看基本沒有80萬以下能打過的玩家)
(6)通關主線160關之後,掉落的裝備將有較大幅度的提升,並將掉落專屬武器相關養成道具
The second wave of battle optimization plan (expected to be updated on December 4th), everyone can check if there are any other feedback opinions
(1) Equipment is no longer differentiated. Forest, Fire, and Water attributes have been changed to universal, and everyone can wear all equipment. Currently, all equipment data remains unchanged, which means that equipment will no longer have the problem of not matching human attributes.
(2) Boss level adjustment: The bosses in levels 6-12 of each chapter in regular dungeons will be removed, with only one boss in level 18 of each chapter. In difficult dungeons, all bosses in levels 1-17 of each chapter will be removed, leaving only the boss in level 18 (challenge rewards will be merged into level 18), and task rewards will also be modified
(3) In the Boss level, the number of small monsters has been reduced to half of its current level. They are no longer refreshed according to waves (clear light waves produce the next wave), but are refreshed at a fixed time (about 4 seconds). This way, in the 18 waves, only 75 seconds are needed to clear small monsters, reducing their time
(4) All levels (normal and difficult) will have an additional 'combat power requirement' limit (star level requirement limit is currently in place and still retained)
① Boss level, if your combat power is below the required level, the system will prompt you that your combat power is insufficient when you challenge, and it is not recommended that you forcefully challenge; If your combat power is below 75% of the required combat power, then you cannot challenge (in this case, you will definitely not be able to pass, and passing will definitely be a cheat)
② Normal level, if you reach the required combat power, you can directly sweep, and the system will prompt you that your combat power is insufficient when you challenge, and it is not recommended that you forcefully challenge; If your combat power is below 75% of the required combat power, then you cannot challenge.
③ The limitation of increasing combat power is to ensure that when challenging bosses, the distance between players and the boss's attributes cannot be too large, and to reduce the negative experience of players. Currently, many people have insufficient combat power to tackle bosses, resulting in a significant negative experience.
(5) For example, currently, players who complete Chapter 155 generally have a combat power of over 900000. We will design the required combat power to be around 90% of the actual combat power that can be fought, which is about 800000 (in reality, you cannot achieve this much combat power, and from the data, there are basically no players who can be fought below 800000)
(6) After completing level 160 of the main storyline, dropped equipment will have a significant increase, and exclusive weapon related cultivation items will be dropped
Hello everyone, based on your feedback, this afternoon we will update and optimize the following content
1: When saving the formation, if the assignment method of your previously assigned role skill points complies with the rules (for example, you changed from 6 people to 6 others), your configured role skill points will not be changed when you save the formation
2: When saving a formation, if the allocation method of skill points for the character you previously assigned is irregular (such as changing from 6 people to 5 people, or changing from 3 people at position 124 to 3 people at position 126), the system will automatically reassign points to you when clicking save formation. The allocation rule is to prioritize assigning skill points to the person at the front of the position (the second person will be given after the first person's points are full)
3: Climbing tower boss attribute 161 level (health) error, will be modified
4: Fixed a bug where some characters had incorrect special effects after awakening, such as Yulia no longer increasing the size of attack effects after awakening
5: Fix bug where Sakura awakens and still regularly collects umbrellas
6: Equipment automatic ten connection check box option. As long as you select automatic ten connection once, it will be saved as automatic ten connection in the future, unless you manually modify it