0911更新內容
為了感謝大家在在上周愉快吃瓜的同時對我們非常支持~所以之前承諾了本次更新會給所有玩家贈送新角色*1+馬卡龍*1,會在維護時發送~感謝大家支持!!!!!
為歡慶遊戲長大!年齡標籤重新回歸R18:特全服發送福利:馬卡龍*1+抽卡卷*18!祝大家都能重新找回18歲的感覺!
大家好,9月11日13:30-15:30我們將進行例行維護更新,維護後將全服發送維護獎勵為普通抽卡卷*2+金幣*100000+卡牌經驗*10000(如維護延期每1小時額外補償馬卡龍*1)
1.新專屬角色:【天鹿】
(1)【天鹿】專屬活動持續時間:持續時間9月11日開服-10月2日13:30
(2)皮膚【天鹿-同桌的你】售價為10馬卡龍,加入皮膚商店,該皮膚包含兩個觸摸動作
(3)【天鹿】巢穴活動:持續時間9月11日開服-10月2日13:30
(4)【天鹿】破衣淩辱劇情推出,通關主線第27章啟動
(5)【天鹿】愛戀劇情將在9月18日推出
(6)【天鹿】首次推出的三周內,將不會推出20/30馬卡龍皮膚
(7)將會推出【天鹿】專屬禮包
2.【天鹿】技能如下
(1)【天鹿】是森内容輸出角色,專屬角色强度,基礎内容模型同賽蓮娜相同
(2)天鹿主動技能:每個一定時間,【天鹿】可以在場景內釋放一隻“能量鹿角”(釋放頻率很快,具體頻率後續會補充),鹿角可以向著目標快速衝擊,對沿途所有組織造成傷害
(3)天鹿被動技能:【能量鹿角】可以為目標新增10%易傷,該效果不可疊加
(4)天鹿覺醒技能:每次可以釋放兩隻“能量鹿角”,但是單只“能量鹿角”的傷害有所降低
(5)【天鹿】6星啟動效果:自身攻擊力新增3%
(6)【天鹿】8星啟動效果:自身攻擊力新增3%
(7)【天鹿】10星啟動效果:當自己身上有護盾效果時,自身攻擊力提升6%
(8)【天鹿】12星啟動效果:12星效果:天鹿的攻擊會額外對boss造成5%易傷(不能疊加),同時自身攻擊力提升15%
(9)【天鹿】14星啟動效果:當自身有護盾效果時,自身攻擊力提升12%
(10)【天鹿】18星啟動效果:自身的HP和攻擊力提升5%
3.抽卡包
(1)專屬抽卡包:【天鹿】:持續時間9月11日開服-10月2日13:30
①該抽卡包有概率在保底之前抽到專屬角色(但是也請大家注意,我們保證您的抽卡概率是大於等於公佈的概率1.67%,並不意味著您每次都可以提前甚至提前很多抽就出)
(2)三卡up抽卡包:Up角色:【溟】+【凱薩琳】+【八仙】:持續時間9月11日開服- 9月18日13:30
4.公會戰功能
(1)首期公會戰功能是體驗版,持續時間兩周:9月11日- 9月25日更新
(2)具體功能玩法下文詳細補充
5.其他小更新和bug修復
(1)新主線:106-110章,包含新的boss【天鹿】
(2)修復現時很多用戶出現的登入卡死在看板娘的問題
(3)全職大師新等級:整體星級達到260/280/300星啟動新的全職大師等級
(4)皮膚商店:新增動作預覽功能(每個皮膚的預覽功能是能使用一次,進入後如果推出就不能再次預覽了)
(5)戰鬥結算介面可以顯示所有角色的傷害占比
(6)【莉爾·阿爾達特】破衣淩辱劇情的JJ改成透明的
(7)【兔乃-花嫁之日】中頭像R15版本改為帶婚紗的
6.角色剩餘未完成的調整
(1)小櫻攻擊範圍可選變為可以在戰鬥前選擇:大圈,中圈,小圈三種(需要在皮膚介面設定)
(2)小櫻8星和14星“雨傘旋轉半徑提升一定百分比”改為“法球半徑提升”。
(3)小櫻的上述兩個修改,不同皮膚由於法球本身大小不同,放大比例和圓圈範圍都會有所不同,可能會帶來不同皮膚的戰鬥效果有所區別,大家可以穿戴不同皮膚試驗
(4)修復【早川】被動描述錯誤的問題
7.本周補償獎勵+運營活動
(1)【兔乃-花嫁之日】皮膚活動將在下周結束,請大家注意參與
(2)下周六周日登入可以領取馬卡龍獎勵*1+普通抽卡卷*10(現時已經發送到第5周)
(3)之前登入不了約定補償掛機72小時,8月7日補償3小時,8月14日/21日/28/9月4日各補償10小時,9月11日補償10小時,還剩19小時
(4)【莉爾】昇星補償,9月11日維護時,角色【莉爾】抽到12-19星的用戶(根據碎片數量判定)補償5-10-15-20-30-40-50-60抽卡卷(需要注意!!這個是9月11日維護時補償的!)
(5)申請退還【小櫻】30馬卡龍皮膚的用戶將在本周維護時候被删掉該皮膚,並退還馬卡龍,删掉皮膚,並扣除相應心動值(另外有不少用戶看到麻麻醬的筆記後發郵件决定不退該皮膚了,由於我都已經記錄上了,週四還是會給您退還,然後您可以再購買)
8.後續更新內容預告
(1)每日副本將新增新的難度
(2)科研技能可以保存多個方案,並且可以在編對中切換方案
(3)主介面右側按鈕新增“防社死”功能,點擊後Loading圖切換為和諧版
(4)屬性試煉玩法將在後續推出,目前正在研發中
公會戰的玩法介紹
1.公會技能
a)通用科技技能中的技能不會出現在公會戰玩法中,您需要選擇單獨的“公會技能”
b)每一期公會boss戰活動,您初始可以領取一定的公會技能點數,此後每天做公戶任務新增貢獻可以獲得更多的公會技能點數,也就是說每一期活動隨著進行您可點的公會技能會越來越多。 直至達到上限(即便達成上線您的技能點也不能點滿全部技能,需要根據策略進行配寘)
c)公會技能根據内容顏色氛圍水/火/森三系,每一系會有一個天賦樹,每一系預計包含9個左右的技能,在當前系中花費天賦點越多能解鎖更多技能。 會包含針對所有角色,針對某一系顏色内容的角色,以及某一個角色的技能,您需要點擊前序技能才能解鎖後續技能,您可以根據自身和公會情况分配您的技能點數。
d)公會技能無需在戰鬥中選擇,啟動後會在戰鬥中自動生效,降低您選技能的時間成本
e)公會技能每人每天可以重置5次,重置不花費道具
2.公會BOSS排行榜
a)公會排行榜,會根據各個公會對BOSS造成的傷害值進行排名
b)個人排行榜,僅公會內成員可見,是公會內部各個玩家對BOSS造成傷害的排名
c)後續將根據公會排行和個人排行情况退出限時稱號等獎勵
3.公會BOSS戰
a)公會BOSS戰鬥中,您不需要選擇技能,進入戰鬥後全員直接覺醒,通用科技技能不生效,公會技能不需要選擇直接生效。
b)公會BOSS分為兩個階段,護盾階段和生命階段
c)護盾階段下玩家攻擊BOSS無法造成傷害,只能削减護盾值,當護盾值清零時,BOSS進入到生命狀態,生命狀態下玩家攻擊BOSS才會對其造成傷害
d)BOSS在護盾狀態下和生命狀態下的顏色内容相同,公會戰開始後BOSS將隨機一個顏色内容,每次重新生成護盾時,BOSS的顏色内容將重新隨機
e)當BOSS進入到生命狀態下48小時後,BOSS護盾會重新生成
f)首次試運行公會BOSS,只有一個BOSS,囙此生命階段下,該boss無生命上限,各個公會間競技主要看對BOSS的總傷害值作為評判依據,後續的版本將會推出多個boss(不同boss内容不同),需要公會成員按照自身情况合理决定自身適合去打哪個boss
g)護盾階段BOSS,每次挑戰的最大時間為75秒,請盡可能對BOSS造成傷害,BOSS會進行反擊
h)生命階段BOSS,每次挑戰最大時間為75秒,BOSS會進行强有力的反擊,所以請在輸出的同時注意躲避BOSS攻擊
i)每人每日可以挑戰5次公會BOSS,暫時不能額外購買次數
4.公會商店
a)公會商店主要用來購買陞級公會科技的道具,後續也會新增更多的其他道具,比如裝備陞級卷等等。
補和諧版皮膚圖

Hello everyone, on September 11th from 13:30 to 15:30, we will conduct routine maintenance updates. After maintenance, we will send maintenance rewards across the entire server as regular draw cards * 2+gold coins * 100000+card experience * 10000 (if maintenance is delayed, an additional compensation of macaron * 1 will be given every hour)
1. New exclusive character: [Tianlu]
(1) 【 Tianlu 】 Exclusive Activity Duration: Starting from September 11th to October 2nd at 13:30
(2) The skin 'Tianlu - You at the Same Table' is priced at 10 macarons and has been added to the skin store. This skin includes two touch actions
(3) [Tianlu] Lair Activity: Duration: Starting from September 11th to October 2nd at 13:30
(4) The plot of 'Tianlu''s tattered clothes and humiliation has been launched, and the 27th chapter of the main storyline has been activated
(5) The love story of 'Tianlu' will be released on September 18th
(6) Within the first three weeks of its release, Tianlu will not introduce 20/30 Macaron skins
(7) We will launch an exclusive gift package for 'Tianlu'
2. [Tianlu] skills are as follows
(1) Tianlu is a forest attribute output character with exclusive character strength and the same basic attribute model as Selena
(2) Tianlu Active Skill: At a certain time, Tianlu can release an "Energy Antler" in the scene (the release frequency is fast, and the specific frequency will be added later). The antler can quickly charge towards the target, causing damage to all units along the way
(3) Sky Deer Passive Skill: [Energy Antlers] can increase the target's vulnerability by 10%, and this effect cannot be stacked
(4) Sky Deer Awakening Skill: You can release two "Energy Antlers" at a time, but the damage of a single "Energy Antler" is reduced
(5) 【 Tianlu 】 6-star activation effect: Increases self attack power by 3%
(6) 【 Tianlu 】 8-star activation effect: increases self attack power by 3%
(7) [Tianlu] 10 star activation effect: When you have a shield effect on yourself, your attack power increases by 6%
(8) 【 Tianlu 】 12 star activation effect: When standing still, the damage caused increases by 15%
(9) 【 Tianlu 】 14 star activation effect: When it has a shield effect, its attack power increases by 12%
(10) [Tianlu] 18 star activation effect: Increases HP and attack power by 5%
3. Card draw bag
(1) Exclusive card draw package: [Tianlu]: Duration: Starting from September 11th to October 2nd at 13:30
① There is a probability that this card draw package will draw an exclusive character before the minimum guarantee (but please note that we guarantee that your card draw probability is greater than or equal to the published probability of 1.67%, which does not mean that you can draw early or even much earlier every time)
(2) Three card up draw package: Up characters: [Ming]+[Catherine]+[Eight Immortals]: Duration: Starting from September 11th to September 18th at 13:30
4. Guild War Function
(1) The first phase of guild battle function is the trial version, with a duration of two weeks: updated from September 11th to September 25th
(2) The specific functions and gameplay will be supplemented in detail in the following text
5. Other minor updates and bug fixes
(1) New main storyline: Chapters 106-110, including a new boss named 'Tianlu'
(2) Fix the issue of many users getting stuck in their login logs on the dashboard
(3) New level of full-time master: The overall star rating reaches 260/280/300 stars, activating a new level of full-time master
(4) Skin Store: Add action preview function (the preview function of each skin can be used once, and if it is pushed out after entering, it cannot be previewed again)
(5) The battle settlement interface can display the damage percentage of all characters
(6) The JJ of the "Lil Aldat" tattered clothing humiliation plot has been changed to a transparent one
(7) The R15 version of the head portrait in "Bunny Flower Wedding Day" has been changed to include a wedding dress
(8) The "Lil Aldat" activity gave 20 more task coins (the player feedback for the Selena activity was 5 less coins, but Lil). The activity directly increased by 25 (gave 20 more), and the "Tianlu" activity will deduct these 20 task coins
6. Remaining unfinished adjustments to the role
(1) Sakura's attack range can be changed to three options before battle: large circle, middle circle, and small circle (which need to be set in the skin interface)
(2) Sakura's "Umbrella rotation radius increased by a certain percentage" for stars 8 and 14 has been changed to "Ball radius increased".
(3) The above two modifications made by Sakura may result in different skin effects due to variations in the size of the magic ball, magnification ratio, and circle range, which may affect the combat effectiveness of different skins. You can wear different skins for testing
(4) Fix the issue of passive description errors in 'Hayakawa'
7. This week's compensation rewards+operational activities
(1) The skin activity for 'Rabbit's Flower Wedding Day' will end next week. Please pay attention to participating
(2) Login next Saturday and Sunday to receive macaron rewards * 1+regular draw coupons * 10 (currently sent to Week 5)
(3) Previously, if I couldn't log in, I will be compensated for 72 hours of hanging up. On August 7th, I will be compensated for 3 hours. On August 14th/21st/28th/September 4th, I will be compensated for 10 hours each. On September 11th, I will be compensated for 10 hours. There are still 19 hours left
(4) [Lil] Star upgrade compensation, during maintenance on September 11th, users with the character [Lil] drawing 12-19 stars (determined by the number of fragments) will be compensated with 5-10-15-20-30-40-50-60 draw rolls (please note!! This was compensated during maintenance on September 11th!)
(5) Users who apply for a refund of 30 macaron skins for 'Sakura' will have their skins removed during maintenance this week, and their macarons will be returned. The skins will be removed, and the corresponding heart rate will be deducted. Additionally, many users have decided not to return the skins after seeing the notes of 'Madoka chan' via email. Since I have already recorded it, I will still refund it to you on Thursday, and you can purchase it again
8. Preview of subsequent updates
(1) Daily dungeons will add new difficulty levels
(2) Research skills can save multiple proposals and switch between them during editing
(3) The button on the right side of the main interface has added a "anti social death" function. After clicking, the loading diagram will switch to the Harmony version
(4) The attribute trial gameplay will be launched in the future and is currently under development
Introduction to the gameplay of guild warfare
1. Guild skills
a) Skills in general technology skills will not appear in guild battle gameplay, you need to select a separate 'Guild Skill'
b) In each guild boss battle activity, you can initially receive a certain amount of guild skill points. After that, by completing guild tasks every day and increasing contributions, you can earn more guild skill points. This means that as each activity progresses, you will have more and more guild skills to point. Until reaching the upper limit (even if you reach the online limit, you cannot fully tap all your skills and need to configure according to the strategy)
c) Guild skills are based on attribute colors, atmosphere, water/fire/forest, and each system will have a talent tree. Each system is expected to contain around 9 skills, and the more talent points spent in the current system, the more skills can be unlocked. It will include characters for all characters, characters for a certain color attribute, and skills for a certain character. You need to click on the previous skill to unlock the subsequent skills. You can allocate your skill points based on your own and guild situation.
d) Guild skills do not need to be selected in battle, they will automatically take effect in battle after activation, reducing the time cost of selecting skills
e) Guild skills can be reset 5 times per person per day, and resetting does not require any props
2. Guild BOSS Ranking
a) Guild ranking list, which will be ranked based on the damage caused by each guild to the boss
b) Personal leaderboard, visible only to members within the guild, is the ranking of damage caused to bosses by various players within the guild
c) Subsequently, rewards such as limited time titles will be withdrawn based on guild and individual rankings
3. Guild BOSS Battle
a) In guild boss battles, you do not need to select skills. After entering the battle, all members will awaken directly. General technology skills do not take effect, and guild skills do not need to be selected to take effect directly.
b) Guild bosses are divided into two stages: shield stage and life stage
c) In the shield stage, players attacking bosses cannot cause damage and can only reduce their shield value. When the shield value is reset to zero, the boss enters a health state, and players attacking bosses in a health state will only cause damage to them
d) The color attribute of the BOSS in shield state is the same as that in life state. After the guild battle begins, the BOSS will randomly select a color attribute. Every time the shield is regenerated, the BOSS's color attribute will be re randomized
e) When the BOSS enters a life state for 48 hours, the BOSS shield will regenerate
f) For the first trial run of the guild boss, there is only one boss. Therefore, in the life stage, this boss has no upper limit on life. The competition between different guilds mainly depends on the total damage value of the boss as the evaluation basis. Subsequent versions will introduce multiple bosses (with different boss attributes), and guild members need to decide which boss they are suitable to fight according to their own situation
g) Shield stage boss, the maximum time for each challenge is 75 seconds. Please deal damage to the boss as much as possible, and the boss will counterattack
h) The maximum time for each challenge of the life stage boss is 75 seconds, and the boss will launch a powerful counterattack. Therefore, please pay attention to avoiding boss attacks while outputting
i) Each person can challenge the guild boss 3 times a day, and you can also use the guild boss challenge roll to obtain additional challenge times: you can purchase 2 challenge times in the store for 30 blue diamonds, and the monthly card store can purchase an additional 2 challenge times for 20 blue diamonds
4. Guild Store
a) The guild store is mainly used to purchase items for upgrading guild technology, and more other items such as equipment upgrade rolls will be added in the future.