維護結束!!Maintenance is over!!
8月15日中午12:00補充筆記
1:賽蓮娜 - 愛戀劇情的立繪將會在後續進行優化,主要是腰腿部的透視以及臉部,請大家耐心等待
2:主線困難關卡86-90章boss有bug,我們預計會在週一更新修復
本週禮包碼:happytimes
大家好,非常開心的2馬維護結束啦~~~,給大家彙報一下現時的一些情况
1:關注官方客服不屈不撓小紅葉的活動預計將在明天下午17:00左右推出~大家可以到時候在qoo平臺等待參加,已經參與過的老玩家不能在參與了哦~~
2:本周禮包碼我將會在明天更新在本帖~~本週末登入可以領取10抽卡卷+1馬卡龍~~大家別忘了登入哦~~~
3:本次IMBA挑戰給的【水之石】*5是對的,但是我公告寫錯了寫成了10個,我負全部責任,所以稍後我會給所有人補發【水之石】*5的。
4:上周通關bug的補償現時我們在統計中,由於人數較多數據也比較複雜,所以可能要花費一些時間,請大家耐心等待一下。
5:現時星光12星的buff效果被改錯了,下周會改回來的
大家有什麼問題都可以隨時聯系我哦~~~雖然有很多情緒需要我去消化,但是我會持續努力工作的!
另外,最近大家迴響的比較集中的問題,我也都整理並進行了項目組內部的討論,後續我們也將會持續進行調整,主要是易用性問題以及降低凹度的問題,我們討論了修改方案將在後續陸續實裝
1:修復吞技能(尤其是繼續戰鬥和吞覺醒技能)的bug
2:活動技能:將加入一些新增攻擊力,生命值,boss技能抗性(降低boss技能傷害)的技能,以便讓大家能都更輕鬆的進行boss戰鬥
3:後續的新主線普通難度的boss難度將降低提升幅度,或者暫時不提升普通困難boss難度以便降低您挑戰普通boss花費的時間,同時困難boss難度將仍然繼續提升,並且在困難難度的特定關卡中加入一些專屬的稱號獎勵,例如通關困难100關啟動稱號【凹凸大王】
4:修復各類紅點提示bug
Hello everyone, we are very happy that the maintenance of the two horses has ended~~~
Let me report some current situations to everyone
1: The official customer service's indomitable Little Red Leaf event is expected to be launched around 17:00 tomorrow afternoon. You can wait to participate on the qoo platform at that time. Old players who have already participated cannot participate anymore~~
2: I will update the gift code for this week in this post tomorrow~~Login this weekend to receive 10 draw coupons and 1 macaron~~Don't forget to log in~~~
3: The 5 Water Stones given in this IMBA challenge were correct, but I made a mistake in my announcement and wrote 10. I take full responsibility, so I will send a replacement of 5 Water Stones to everyone later.
4: We are currently in the process of calculating the compensation for last week's clearance bug. Due to the large number of people and complex data, it may take some time. Please be patient and wait for it.
5: The buff effect of Starlight 12 stars has been corrected incorrectly, and it will be restored next week
You can always contact me if you have any questions~~Although there are many emotions that need to be digested, I will continue to work hard!
In addition, I have also organized and conducted internal discussions within the project team regarding the issues that have been widely discussed recently. We will continue to make adjustments in the future, mainly focusing on usability issues and reducing concavity. We have discussed the modification plan, which will be implemented gradually in the future
1: Fix bugs in swallowing skills (especially continue fighting and swallowing awakening skills)
2: Activity skills: Some new attack power, health, and boss skill resistance (reducing boss skill damage) skills will be added to make boss battles easier for everyone
2: The difficulty level of the regular difficulty boss in the subsequent new mainline will be reduced or temporarily not increased in order to reduce the time it takes to challenge the regular boss. At the same time, the difficulty level of the difficult boss will continue to increase, and some exclusive title rewards will be added in specific difficult levels, such as the title "Convex King" after completing 100 levels