Act's Notebook(35)
Act
It was good... was it really good?
This franchise deserves better; it's a shame the game fell short of expectations. The company has essentially killed this game twice, and now the entire franchise is entering a hiatus—a risky decision, to say the least. Having played since launch, I believe the franchise's strongest assets are its music and live performances; indeed, these avenues generate more revenue. Therefore, the claim that the "game is the core of the franchise" seems incoherent. To be honest the core are the fans, they were willing to support regardless of the form it took.
Sadly, the franchise hasn't established a strong identity. I don't want them to attempt a third game, hoping for a turnaround; instead, I hope they reinvent themselves.
While the game had some enjoyable aspects, such as improved art, the storylines needed significant work. I'm really looking forward to what they have planned for 2025, but at the same time, I'm kind of bummed because it means the hiatus is starting.
However, I think Argonavis and GYROAXIA, as bands, can survive. Their music should continue. The hiatus feels like a slow way to kill everything off, but ultimately, those are just my theories.
https://x.com/ARGONAVIS_info/status/1843169919732752806 Read Note
Sadly, the franchise hasn't established a strong identity. I don't want them to attempt a third game, hoping for a turnaround; instead, I hope they reinvent themselves.
While the game had some enjoyable aspects, such as improved art, the storylines needed significant work. I'm really looking forward to what they have planned for 2025, but at the same time, I'm kind of bummed because it means the hiatus is starting.
However, I think Argonavis and GYROAXIA, as bands, can survive. Their music should continue. The hiatus feels like a slow way to kill everything off, but ultimately, those are just my theories.
https://x.com/ARGONAVIS_info/status/1843169919732752806 Read Note

Act
EOS
I absolutely loved this game – the illustrations, the characters, and the voices were fantastic. It's sad to see things turn out this way, but I understand that the decisions made back then led us to this conclusion. I hope everyone appreciates the good times we spent playing this wonderful game. Remember, it may be an EOS, but the fandom will always be alive :')
Read Note
Read Note
Act
As expected, I didn't invest a lot but-
I just play with my my daily resources, and I spend just 100 diamond in the last days, and then I thought that it's not really necessary in this case.
However, it seems a new event will come with Nayuta or Ren (one of them will be in the gacha). So, I will wait for that, and since I have all the "colors" of the previous cards, I'll go for the cards I like from now hehe Read Note
However, it seems a new event will come with Nayuta or Ren (one of them will be in the gacha). So, I will wait for that, and since I have all the "colors" of the previous cards, I'll go for the cards I like from now hehe Read Note

Act
Obtaining a SSR as f2p?
So it's possible to get an event card without expending money lol
I tried to do an attempt with the last event, but I didn't get the right timing, but now with only three hours leaving this game playing and then building my card (and with a lot of breaks) I manage to obtain one yey
Here's my honest reaction in this moment, I just remember Anya and I decided to made an adjustment xd Read Note
I tried to do an attempt with the last event, but I didn't get the right timing, but now with only three hours leaving this game playing and then building my card (and with a lot of breaks) I manage to obtain one yey
Here's my honest reaction in this moment, I just remember Anya and I decided to made an adjustment xd Read Note

Act
I think it's good enough
Well, I haven't watched the anime or listened to all the songs yet, but I've decided to give it a go. The first chapter is fully voiced, and I can understand most of it, even the parts from the producer's perspective. It's easy to deduce what they're trying to say in the dialogue. (Considering my limited background in learning Japanese).
The gameplay revolves around raising simulations. In other words, we train our boys and improve their abilities. I think this is a user-friendly game that excels in storytelling and music (this is referring to a review by RellikRika, which I find accurate). Despite the language barrier, with the support of the fandom, this game can gain more exposure and continue to develop further. I've read many complaints because it's not a rhythm game, but have you ever considered how expensive it is to create a rhythm game that stands the test of time? Even so, launching a game with striking design, an engaging storyline, music, and voice actors is quite costly. The most important part is the real support from the consumers.
I haven't played the first game, but I know it didn't fare well in the competitive market. The idol/music field is so saturated that finding something new requires a lot of creative considerations. And let's not forget the importance of the fans' support, because without exposure, this project won't last long. That's why it's encouraging to see that Argonavis is trying to attract the audience through their social media platforms. They have their music on Spotify and even upload their anime on their official channel. I perceive this as their desire to share what they've been creating for so long. Considering the challenges in creating a game, I'll continue playing and waiting for more engaging content, because without a solid story, they are just cute characters like anyone else.
I'm not sure if I can call this a review, but I wanted to share my perspective and also recommend an informative channel that talks about male seiyuu. It can help us better understand this realm of 2D projects.
Read Note
The gameplay revolves around raising simulations. In other words, we train our boys and improve their abilities. I think this is a user-friendly game that excels in storytelling and music (this is referring to a review by RellikRika, which I find accurate). Despite the language barrier, with the support of the fandom, this game can gain more exposure and continue to develop further. I've read many complaints because it's not a rhythm game, but have you ever considered how expensive it is to create a rhythm game that stands the test of time? Even so, launching a game with striking design, an engaging storyline, music, and voice actors is quite costly. The most important part is the real support from the consumers.
I haven't played the first game, but I know it didn't fare well in the competitive market. The idol/music field is so saturated that finding something new requires a lot of creative considerations. And let's not forget the importance of the fans' support, because without exposure, this project won't last long. That's why it's encouraging to see that Argonavis is trying to attract the audience through their social media platforms. They have their music on Spotify and even upload their anime on their official channel. I perceive this as their desire to share what they've been creating for so long. Considering the challenges in creating a game, I'll continue playing and waiting for more engaging content, because without a solid story, they are just cute characters like anyone else.
I'm not sure if I can call this a review, but I wanted to share my perspective and also recommend an informative channel that talks about male seiyuu. It can help us better understand this realm of 2D projects.
Read Note