2Soulz's Notebook(214)
2Soulz
Game Hunter
"Xanadu scanlation done!" says my Father 😆
Also my father rushed out this chapter of my sis so he told me to tell you that he apologizes but also apologize for the delay of the release of the Xanadu scanlation
, anyway I hope you like it. Share wherever and whenever you want
Read Note
, anyway I hope you like it. Share wherever and whenever you want
Read Note
2Soulz
Game Hunter
Writer interview translation
---
Scenario writer Kazushige Nojima previously commented about this title:
> “We’re challenging ourselves with a story that expands endlessly.”
“We’re developing the setting more deeply than ever before.”
“We’re approaching it with the mindset of doing what we love.”
“We’re competing with our usual themes.”
So how was the story of this work born? What feelings were put into it?
We spoke with Nojima and the distributor Colopl about the concept, characters, and the “new challenges.”
---
A Story That Makes You Cry
— How did you come to work on The Last Babel?
Nojima:
It goes back quite a bit… I set up a workspace in Sapporo and have been traveling between Tokyo and Sapporo. During that time, I received several offers, and one of the projects was The Last Babel.
This time I was working with people I had never worked with before. Even though it's an extension of what I’ve done in the past, I felt that something new might be born from it. I’ve been doing similar things for a long time, but I thought maybe this project would let me break out of that shell. “Sapporo” and “working with new people” were key reasons I accepted the offer.
---
— What is the concept of The Last Babel?
Nojima:
The key idea is “JRPG.”
When I received the proposal, I was told:
> “We want to create a traditional JRPG with a proper ending.”
I’ve never consciously aimed to create something “traditional,” so I’m not exactly sure what that means (laughs).
I feel JRPGs have been somewhat overshadowed recently.
To me, a JRPG is something that strongly focuses on the characters — extremely character-driven.
On the other hand, games that focus on the world itself tend to become open-world and narrative-driven experiences.
---
— So rather than a narrative where each player has a different experience, it's about following the protagonist's story?
Nojima:
Yes.
The protagonist discovers he has a special ability called “Flight,” which allows him to instantly travel to places he knows. As he journeys, he tries to uncover what this power is and why he has it.
Colopl:
We felt there was a major gap between classic JRPGs and modern smartphone RPGs. So we wanted to create a genuine JRPG for smartphones.
We asked Nojima to write a story that would emotionally move players — something that would make them cry — which hasn’t really been common in smartphone RPGs.
Nojima:
I honestly wondered if smartphone players even wanted something like that. I kept asking, “Are you sure this is okay?” (laughs). I think this was a big challenge for Colopl as well.
---
What Is a Free World?
— How did the “Tower of Babel” setting come about?
Nojima:
I was working on another game that began in complete emptiness, so I wanted something entirely different.
Colopl told me, “Do whatever you want,” so I chose my favorite theme — a tower. I love worlds with something tall and central in the middle.
I’ve always liked the biblical story of the Tower of Babel — where God becomes angry, scatters language, and the world begins from there. I borrowed that image.
This time, I decided to pack in everything I personally like.
---
— So this world is full of your favorite elements?
Nojima:
Yes, though I’m careful not to leave players behind (laughs).
It’s fundamentally a fantasy world with mechanical elements mixed in. You could call it “my usual stuff.”
Colopl:
Nojima is known for stories of “meeting and parting.” But in a smartphone game, you can’t just make players permanently lose characters they obtained. We discussed that extensively.
Nojima:
There are “forbidden techniques” I can’t use. But I tried to approach it creatively.
---
About the Protagonist
The protagonist, Rai, is initially confined within Babel but sets out into the outside world. He’s bright and has friends, though he doesn’t openly express his true feelings at first.
As he explores the outside world, he realizes it’s not as free as he imagined. He struggles with that realization and begins thinking more deeply about freedom.
Nojima says:
> In the past, stories often depicted young people rebelling against powerful systems.
Nowadays, many stories are about protecting the system.
In The Last Babel, he wants to explore the feeling of belonging to a vast world — and questioning whether that happiness is truly enough.
---
About the Ending
Unlike most smartphone RPGs, this game has a proper ending.
Colopl:
Smartphone RPGs usually never end. Creating a real ending is a new challenge for us.
Nojima:
I’m not good at writing endless episodic stories. I usually write stories where the hero grows, saves the world, and returns home — “Welcome back” — and that’s the end.
This time, the story has an ending, but it leaves room for continuation — like seasons of a TV drama.
The world setting itself, however, is extremely tightly constructed, especially since multiple scenario writers are involved.
---
The “Pushiness” of JRPGs
Nojima talks about something very interesting:
In narrative-driven games, players fill in many blanks themselves.
But in traditional JRPGs, the story “pushes” something onto the player — a defined emotional experience.
For example, when a character says “We’re saved,” that line carries weight because the player has fought hard battles to get there.
He says:
> I love that culture of games.
I don’t want that tradition to disappear.
There are still many people who love that kind of storytelling.
I want to carry that culture forward together with them.
He concludes that The Last Babel contains many of the elements common in his past works — but interpreted slightly differently.
Read Note
---
Scenario writer Kazushige Nojima previously commented about this title:
> “We’re challenging ourselves with a story that expands endlessly.”
“We’re developing the setting more deeply than ever before.”
“We’re approaching it with the mindset of doing what we love.”
“We’re competing with our usual themes.”
So how was the story of this work born? What feelings were put into it?
We spoke with Nojima and the distributor Colopl about the concept, characters, and the “new challenges.”
---
A Story That Makes You Cry
— How did you come to work on The Last Babel?
Nojima:
It goes back quite a bit… I set up a workspace in Sapporo and have been traveling between Tokyo and Sapporo. During that time, I received several offers, and one of the projects was The Last Babel.
This time I was working with people I had never worked with before. Even though it's an extension of what I’ve done in the past, I felt that something new might be born from it. I’ve been doing similar things for a long time, but I thought maybe this project would let me break out of that shell. “Sapporo” and “working with new people” were key reasons I accepted the offer.
---
— What is the concept of The Last Babel?
Nojima:
The key idea is “JRPG.”
When I received the proposal, I was told:
> “We want to create a traditional JRPG with a proper ending.”
I’ve never consciously aimed to create something “traditional,” so I’m not exactly sure what that means (laughs).
I feel JRPGs have been somewhat overshadowed recently.
To me, a JRPG is something that strongly focuses on the characters — extremely character-driven.
On the other hand, games that focus on the world itself tend to become open-world and narrative-driven experiences.
---
— So rather than a narrative where each player has a different experience, it's about following the protagonist's story?
Nojima:
Yes.
The protagonist discovers he has a special ability called “Flight,” which allows him to instantly travel to places he knows. As he journeys, he tries to uncover what this power is and why he has it.
Colopl:
We felt there was a major gap between classic JRPGs and modern smartphone RPGs. So we wanted to create a genuine JRPG for smartphones.
We asked Nojima to write a story that would emotionally move players — something that would make them cry — which hasn’t really been common in smartphone RPGs.
Nojima:
I honestly wondered if smartphone players even wanted something like that. I kept asking, “Are you sure this is okay?” (laughs). I think this was a big challenge for Colopl as well.
---
What Is a Free World?
— How did the “Tower of Babel” setting come about?
Nojima:
I was working on another game that began in complete emptiness, so I wanted something entirely different.
Colopl told me, “Do whatever you want,” so I chose my favorite theme — a tower. I love worlds with something tall and central in the middle.
I’ve always liked the biblical story of the Tower of Babel — where God becomes angry, scatters language, and the world begins from there. I borrowed that image.
This time, I decided to pack in everything I personally like.
---
— So this world is full of your favorite elements?
Nojima:
Yes, though I’m careful not to leave players behind (laughs).
It’s fundamentally a fantasy world with mechanical elements mixed in. You could call it “my usual stuff.”
Colopl:
Nojima is known for stories of “meeting and parting.” But in a smartphone game, you can’t just make players permanently lose characters they obtained. We discussed that extensively.
Nojima:
There are “forbidden techniques” I can’t use. But I tried to approach it creatively.
---
About the Protagonist
The protagonist, Rai, is initially confined within Babel but sets out into the outside world. He’s bright and has friends, though he doesn’t openly express his true feelings at first.
As he explores the outside world, he realizes it’s not as free as he imagined. He struggles with that realization and begins thinking more deeply about freedom.
Nojima says:
> In the past, stories often depicted young people rebelling against powerful systems.
Nowadays, many stories are about protecting the system.
In The Last Babel, he wants to explore the feeling of belonging to a vast world — and questioning whether that happiness is truly enough.
---
About the Ending
Unlike most smartphone RPGs, this game has a proper ending.
Colopl:
Smartphone RPGs usually never end. Creating a real ending is a new challenge for us.
Nojima:
I’m not good at writing endless episodic stories. I usually write stories where the hero grows, saves the world, and returns home — “Welcome back” — and that’s the end.
This time, the story has an ending, but it leaves room for continuation — like seasons of a TV drama.
The world setting itself, however, is extremely tightly constructed, especially since multiple scenario writers are involved.
---
The “Pushiness” of JRPGs
Nojima talks about something very interesting:
In narrative-driven games, players fill in many blanks themselves.
But in traditional JRPGs, the story “pushes” something onto the player — a defined emotional experience.
For example, when a character says “We’re saved,” that line carries weight because the player has fought hard battles to get there.
He says:
> I love that culture of games.
I don’t want that tradition to disappear.
There are still many people who love that kind of storytelling.
I want to carry that culture forward together with them.
He concludes that The Last Babel contains many of the elements common in his past works — but interpreted slightly differently.
Read Note
2Soulz
Game Hunter
https://youtube.com/live/sFhfDye_DJs?feature=share
Read Note
youtube.com
- YouTube
Enjoy the videos and music that you love, upload original content and share it all with friends, family and the world on YouTube.
2Soulz
Game Hunter
メギド72 gameplay now live/今ライブです
https://youtube.com/live/sFhfDye_DJs?si=8BB-Csil86-tg25T
Read Note
youtube.com
- YouTube
Enjoy the videos and music that you love, upload original content and share it all with friends, family and the world on YouTube.
2Soulz
Game Hunter
be sure to watch it
https://youtube.com/live/RfIMiFg8fQ4?si=sYtRdyulzl4i84L6
Read Note
youtube.com
Megido 72 playthrough - YouTube
Enjoy the videos and music that you love, upload original content and share it all with friends, family and the world on YouTube.
2Soulz
Game Hunter
Huh? weird but nice find i guess ?
https://archive.org/details/arca-last-v9.10.0-mod
Read Note
archive.org
arca-last-v9.10.0-mod : Free Download, Borrow, and Streaming : Internet Archive
Normally one is greeted with a black or white screen but fir whatever reason this apk greets you with the title screen. Feel free to download, etc. I will use...
2Soulz
Game Hunter
Absolute cinema, listen this OST if you want
https://downloads.khinsider.com/game-soundtracks/album/aster-tatariqus-android-ios-mobile-gamerip-2023
Read Note
downloads.khinsider.com
Download Aster Tatariqus (Android, iOS, Mobile) (gamerip) (2023) album to your PC for free as MP3. Free Aster Tatariqus (Android, iOS, Mobile) (gamerip) (2023) soundtracks, Aster Tatariqus (Android, iOS, Mobile) (gamerip) (2023) MP3 downloads. Browse our great selection of Aster Tatariqus (Android, iOS, Mobile) (gamerip) (2023) music.
2Soulz
Game Hunter
sad, while I gathered some anime cutscenes of this game, the YouTuber who streamed it constantly talks while the anime cutscenes play, so I instead use his videos to write the complete dialogue which I like I said before will turn to a novel or I will try to. I found a female who also played the complete story. While she doesn't talk when the anime cutscenes play, it is rather quiet and a noise can be heard in the background. (which doesn't sound nerve-wracking or something but still) With no option left, I need to get the anime cutscenes I have not gathered from her videos then. Better than nothing
Read Note
2Soulz
Game Hunter
I started to collect all the anime cutscenes
I started to collect all the anime cutscenes of Project Babel,
if I can't play it anymore until I have money to buy a server so I can, I will have to rip the scenes from people's gameplay. Also will have to write the story down then and turn it into a novel like thing. Be sure to check out my Yt channel as I will upload them all on my channel in a "movie like" video, meaning all cutscenes in order but all in one video Read Note
if I can't play it anymore until I have money to buy a server so I can, I will have to rip the scenes from people's gameplay. Also will have to write the story down then and turn it into a novel like thing. Be sure to check out my Yt channel as I will upload them all on my channel in a "movie like" video, meaning all cutscenes in order but all in one video Read Note
Loading