QR - TC:Reward
Quick Reference for Time Consumption:Reward section with terms and all current applicable games:
SOG: Single-player Offline/Online Game. Low-mid tier time consumption that requires no fix schedule to maximize rewards.
MG: Mobile Game. Low-mid tier time consumption with a regular playing schedule to maximize rewards.
SbCG: Smartphone-based Console Game. High-Extreme tier time consumption with a strict playing schedule to obtain optimal rewards for progression.
All known and applicable ratings - (Time consumption to rewards)
Magicami: 1:2 (sometimes 1:3 due to special events and regular giveaways)
JoJo's Pitter-Patter Pop: 1:1 (1:2 at the extreme rate if you are at expert level with lightning fast hands)
GBGW: 1:3 (On regular basis; to be explained in my Note on the over-compensation issue)
Aigis A: 2:1
Hero*Senki WW: 1:1
DanMachi - Memoria Freese: 1:2
Fighting Souls: 3:1
Terra Battle: 5:1
Goblin Slayer: Endless Revenge: 4:1 (usually; or 3:1 if you get a lucky gacha/pull from the chest)
Monster Hunter Riders: 3:1 (when I first reviewed it; may have changed over time and development to 2:1//1:1)