Satisfying Downfall.
once a wise man said: “They didn't treat their players as users to exploit, and they didn't make decisions they knew were shortsighted in function of a bonus or politics. They knew that if you put the game and the team first, the revenue will follow. They were driven by idealism, and wanted players to have fun. They realized that if the developers
didn't have fun, nobody was going to have any fun. And they understood the value of respect. That, if they treated their developers and players well, those same developers and players would forgive them when things didn't go as planned.
But above all they cared about their game, because the love games.”
#infinitynikki #nikki