CBT, what's different?
having played the CBT for Japan (thanks to the lottery they did soon after the CBT server went live) I gave the game a try to see if there's any difference other than the reworked illustration
found out there is, which isn't surprising at all. with JP, Yostar really aims to localize the game to full extent by adding voices to every characters, and even main cutscenes (at least on world 1) are fully voiced, and that's already a major improvement. And then little princess' voiceline is also re-recorded, it's nearly the same sentence and meaning so I don't see the reason why they did it but I guess it's for the consistency or something idk. Also, remember the red-haired woman that tries to mess with you? she got her own illustration. that's weird but okay. (Edit: found out it's also a thing on Global but I forgot about it)
and then knight (aka you as the main character, be it male or female) has different voice you can choose, which.... is weird but also fascinating.
and while we're on the topic regarding the change, the illustration isn't all that good and some actually misses the character's trait. One example being Amy which doesn't look like she has dual personality (you can check this one on heavenhold site for Global art and GuardianTalesJP Twitter for the reworked illustration and see the difference), and then Marianne which looks like a snotty annoying brat (or kusogaki if you prefer). I really wish the reworked illustration stays true to the character. but oh well, beggar can't be a chooser.
don't expect the game to have English language option considering there's already Global version. The option is there but it won't do anything, pressing won't display other language to choose. The only reason I can think of as of why it's there is because it's something they don't bother removing at the moment as they would rather focus on what they aim to change or improve.
To sum it up, here's my rating for the CBT
Would've give it a solid 9 but I'll just put it one score lower with the reason being illustration not really conveying the character's personality or trait. other than that, the pixel art is really great and very expressive when it needs to.
t's not your typical corridor simulator. While the stages are linear, you will get the feel that it's meant to be explored as there are path you can take to look hidden stages you can unlock and coins to look for. Each hidden stages also has a story to tell which can be anywhere absurd to "isn't this a bit too far, but okay I get you". And also unlike many corridor gacha games, main stages including its passages can be accessed how many times you want without needing to pay for stamina, basically one time payment and you get permanent access in case you want to 3-star the stage or to look for hidden stages. Ain't that neat?
perfect for people who loves dumb story, this game easily offers a lot of references from other series, if you want a heavy story you need to proceed really far for the plot to drive its way, but JP CBT only has up to world 4, hopefully the release will cover up to world 11. And I need to remind you guys that this game shines in story so if you don't understand JP yet still want to play Yostar's offering then please get the Global version too so you can appreciate the effort Kong Games has done
if I have to include added voicelines then yes it's a pretty massive improvement
it's hard to rate this as this is CBT, but if it follows the Global then the game is easily 10/10 for being very generous in gems
that being said, included are some screenshots I took from the CBT phase.