Duel Masters PLAY's - Another Similar Game: Z/X TCG (Part 1)
Today, I am going to share with you about another Japanese-exclusive trading card game (TCG) that bears a strong similarity to Duel Masters (DM), called Z/X: Zillions of Enemy X.
There are numerous TCGs that use DM’s civilization color pie and mana system, but with their own twist to it, each trying to refine DM’s system in their own way.
As you can see, the layout of a card in Z/X is very similar to a DM card, especially the placement of the Cost and Power, although the Name is in the middle portion of the card and not on top.
However, 1 of the factors that makes this game unique is that your creatures, called Z/X in this game, are deployed on a 3x3 grid shared with your opponent, and Z/X generally can only attack others on adjacent square(s). The equivalent of breaking shields is attacking the square the player is on when he has no Z/X on top of that card.
One of the advantages of this spatial restriction is how you are forced to compete with your opponent for spaces on the board. In the original DM, there is no field size limit. Hence, as the metagame became progressively more complex after the TCG ended, it is quite common a strategy to hoard creatures until you have enough to one-hit knockout or two-hit knockout the opponent while also factoring in effects like shield triggers, as a relatively certain way of attacking for game. This is harder to pull off in Z/X, and to some extent, I feel that having the 7-creature/cross-gear limit in DMPS emulates this restriction and in a way, reverse-adapts a solution to the paper game.
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