Duel Masters PLAY’s - Card Review: Bombazar, Dragon of Destiny
Timing of Analysis: DMPP-09EX
This card has been limited to 1 copy because during its heyday, it was too potent a win condition: being able to double your number of creature attackers and gain a +1 from drawing on the extra turn, as well as its unpredictability and ability to stack its own effect if you summon other Bombazars on subsequent turns. Back then, said increment in the number of attacks was a big deal when there are not many reliable non-evolution Triple Breaker finishers in the card pool.
Now restricted to 1 per deck, Bombazar is now too unreliable to be used competitively, but can still be used as a surprise tech finisher. You will need Fire and Nature mana to run it, which gives a rough hint that you need to use Fire and or Nature Dragons as your main finisher and a sizable portion of your system creatures for optimal synergy. Good choices are Bolmeteus Sapphire Dragon, Super Machine Dragon Dolzark, as well as Romanesk, the Dragowizard.
You will also need the draw power, from either Light or Water civilization cards. Or, if you want to rely on Fire and Nature themselves as you are already running them: by using other Dragons that can search each other out to filter the deck. Try not to search into Bombazar himself and revealing him to the opponent, even if your card effects allow you to, as this will reduce its much-needed elements of stealth and reliance on opponent unpreparedness.
In higher levels of competitive play, it may not be easy to last 10 turns as most current decks aim to win between turns 7-9.
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